Oh boy, here it is!
At long last, Atlus's long awaited sixth installment to the Persona series, known for its complex social system and the mechanic of conversing with your enemies—mid-battle.
In addition to the interesting battle-convo mechanic, the games are highly stylized, thematic, and have killer soundtracks.
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| Just a reminder here... |
After many many push-backs, I'd say YES!
The intro scene is enough to give you chills, and the beginning of the story sets up a compelling device—a betrayal.
From the start, you are on the constant lookout for the teammate that portrayed you. But at first, you are just a delinquent transfer student slowly making your way as a junior in high school.
These games have mechanics that I would love to see more often in American games. I feel like I can't think of any American RPGs that use a mechanic of friend making, except for Fallout, with its companion system. Even then, the connections that you make within the game lend to the theme of connections overall.
As I play through the game more, I'll follow-up on what went right and what went wrong with this game!


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